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研究工程师 - GPU

25-50K·15薪
长沙5-10年硕士

职位描述

# Job Overview As a GPU Research Engineer, you will develop GPU drivers such as Vulkan and D3D12 for prototyping, exploration, and verification of next generation GPU. This role will require you to cultivate a deep understanding of GPU architecture and industrial graphics APIs. You will extensively use your knowledge of graphics, algorithm, computer architecture and operating system to provide solutions to validate next generation GPU effectively. # Responsibilities - Designs, programs, and runs comprehensive graphics tests using tools and methods for components under different scenarios and benchmarks to verify functionality, performance, power, and stability and identify issues. - Contributes to conversations to generate new ideas for next generation graphics; provides recommendations for new directions to explore. - Demonstrates good understanding of and conducts research on industry trends and innovations in graphics to ensure solutions and deliverables align with best practices. - Writes clear and detailed technical documentation and feature descriptions for complex projects to guide users and/or customers to use or implement software. - Consults with internal or external users and third-party vendors to guide implementation and ensure alignment with their needs and goals. # Required Skills and Experience - A strong undergraduate or postgraduate degree, ideally in Computer Science or Electronic Engineering, but other academic backgrounds will be considered with meaningful experience. - GPU architecture. - GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) - Strong programming in C/C++. - Proficiency in a high-level shell or scripting language such as Python. - Flexibility and a willingness to work with new tools. - Ability to communicate clearly with a wide variety of audiences. - Proficiency in problem solving and debugging skills. - Practical, organized and analytical approach to work. # Preferred Skills and Experience - Games/graphics application development. - Graphics driver development or modelling experience.  - Post-silicon enablement and bring-up. - Prior experience in working in emulation environments for development and debug. - Knowledge of real-time computing graphics technology - Comfortable to work close to the hardware - Device driver developing experience - Working experience on large scale system software

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